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Smooth Currentをお気に入りに追加 Smooth Currentのリンク #bf Amazon.co.jp ウィジェット Smooth Currentの報道 兵庫県西宮の酒造会社・日本盛とBEAMS JAPANの初コラボレーションプロジェクト「にほんしゅき」をスタート - PR TIMES Smooth Currentとは Smooth Currentの86%は成功の鍵で出来ています。Smooth Currentの14%はツンデレで出来ています。 Smooth Current@ウィキペディア Smooth Current Amazon.co.jp ウィジェット 掲示板 名前(HN) カキコミ すべてのコメントを見る ページ先頭へ Smooth Current このページについて このページはSmooth Currentのインターネット上の情報を集めたリンク集のようなものです。ブックマークしておけば、日々更新されるSmooth Currentに関連する最新情報にアクセスすることができます。 情報収集はプログラムで行っているため、名前が同じであるが異なるカテゴリーの情報が掲載される場合があります。ご了承ください。 リンク先の内容を保証するものではありません。ご自身の責任でクリックしてください。
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Immediately after a lot of researches for do you know the important Survival gear for the Bug Out Bag, I have arrive up with many lists which i will put into an post that will aid us all to survive when required. You under no circumstances know when threat will strike or when an emergency will choose location. If a thunderstorm rolls by way of your space and wipes out the power all over city, it could be days in advance of if will get turned back on. In case you wander off out in the woods over a tenting excursion, you may have to have materials to make an right away shelter to outlive right until help comes. I am aware that not many people know a lot about go bags . They are really aware of the thought and maybe know a couple of crucial goods to incorporate. When selecting on what add-on to pack in the bag, you need to make a decision what survival condition you could face. A seventy two hour bug out bag is made to preserve you alive for 3 days! You will find content of a few horror tales of individuals getting stranded from the woods, or stuck without the need of electricity inside a rural cabin or over a vehicle trip where you get stuck out while in the factors without the correct tools to survive. You ll find quite a few issues that you choose to need to take into account when putting collectively your bug out or bail out luggage that may make or split your survival. To established up with the good objects, know how numerous persons might be in your group. In the event you reside by oneself, make sure to pack a minimum of 2 people s really worth of supplies. When you are getting ready for your household, make sure you may have ample materials on your complete family. If you want to pack multiple baggage or have one giant duffel bag get it done! The significant matter is usually to pack every one of the materials you will want. Also you need to consider your geographical site and also the different environmental problems that you choose to will encounter. These are generally the kinds of things which you need to look at when putting jointly your bag. Is your weather hot, cold, damp, or dry? Aim on this whilst you intend your items to include in your Go Bag. On the Bug Out Bag checklist of supplies here are a few common objects that issey miyake tote each bag should have in them and from there it is possible to opt for to customize and suit your bag to the have problem. Drinking water, the number one essential item you ought to have with your bug out baggage. H2o is even more significant than food stuff because you can go some a number of months if important with no taking in foods, but just a couple times with no water and you may immediately undergo from extraordinary dehydration. System on possessing 1 gallon for each man or woman per day! Dependant upon how much room you might have as part of your bag, h2o could be as simple as bottled h2o, or carrying sealed water pouches and It s also an bao bao backpack excellent plan to maintain some sort of water purification solution like iodine tablets or certainly one of the newer filter straws . The second merchandise you ll want to make sure you have inside your bag is meals, preferably food that lasts a very long time and it is high in energy content material. Strength, nourishment bars are excellent for this mainly because they will previous many years and therefore are sufficiently small to provide a couple of of them, but they offer you a large number of nutrition and energy on the go.You are able to also incorporate MREs as part of your bag, which can be typically warm meals that just require drinking water to heat up. These will be an excellent plan with your 72 and in addition hour luggage. Any high protein food like nuts and bao bao tote path mix is a quite good commodity to get. You will want some extra garments with your bag. You in no way know every time a shirt you may have can get torn or you are going to really need to trend right into a makeshift machine. So bringing a couple of items of clothing will go a protracted way. The clothes you deliver are mostly dependent on the climate by which you reside, on your checklist an extended set of pants, a coat to remain warm and dry from rain, a hat or bandanna, a pair of durable boots, extra pairs of socks (prolonged ones) and additional shirts for layering when the temperature modifications.
https://w.atwiki.jp/note4recurrent/pages/22.html
尾崎先生 今日の説明資料は共有フォルダにあります。 s1共有\ozaki\Web基礎.pdf 6/21 HTTPの仕組み PC(http request URL) - サーバー(Apache) サーバー(http response) - PC ブラウザはURLを発行し、帰ってきたhtmlを画像に表示する役割。 静的ウェブページ お仕着せの完成品を買ってくるだけ 動的ウェブページ サーバーで情報と付け加えて返す:「JSPとサーブレット」 オーダーした完成品が届く点では静的コンテンツと一緒 Javascriptによる動的ページ:ブラウザで実行されるところがJSPとの違い 素材を返してもらって、最終的にはブラウザで加工して完成させる。 受け取ったコンテンツをブラウザ上で自動的に更新することができる(動く時計など) VSC起動 ファイルメニューでルートフォルダ選択(事前に作っておく) index.htmlを新規作成 最初の行にhtmlと入れるとショートカットが出るのでhtml 5を選ぶ。 決まり切ったコードが自動的に入れられる。(別に自分で叩いても、コピペしても無問題) lang = "ja" にしておくこと:この講座では日本語のページを作るから。 VSCの機能拡張 open in default browserをインストール javascriptの場所 /body の前に置くのが多い script src="script.js" /script は別のファイルを作るため script" 直接スクリプトを書くため /script 変数の作り方 var 使わないほうが良い(過去はこれしかなかった) const 再代入不可 let 再代入可能 Javascript は行末に;はあってもなくてもかまわない。あってもエラーにはならない。 ESLintという文法チェッカーではつけることを推奨:ほかの言語も書くときに忘れないようにつけたほうがいいかも。 変数の宣言 静的型付(C JAVA COBOL VBA)メモリが少なかった時代に開発されたもの。メモリを節約させるため。 動的型付(PHP Javascript Python)メモリが豊富に使えるようになってから作られた言語に多い let lang = "ジャバスクリプト" lang = "Java" lang = 100 //許される Javascript で使える変数の型 Number:数値 整数も少数も大きな数字もこれだけ NaN(Not a Number 非数字) String:文字列全て Boolean Null Undefined type ofで変数に入っているデータの型を調べられる a=4 console.log(typeof a) *num console.log(typeof "a") String let lang = "ジャバスクリプト" lang = "Java" lang = 100 //許される console.log(lang) //Javascript データ型 // Number console.log(0/0) const a = 10 const b = 4 console.log(a+b) console.log(a-b) console.log(a*b) console.log(a/b) console.log(a % b) //剰余算 console.log(a ** b) //べき乗 console.log(typeof num) //型を調べる // String "" も const food1 = "チョコレート" const food2 = チョコレート console.log(food1) const food3 = "パフェ" console.log(food1+food3) // + で連結 //+で連結された結果は文字列となる const drink1 = "珈琲" const unit = "杯" console.log(drink1 + 3 + unit) console.log(typeof (drink1 + 3 + unit)) //テンプレートリテラル(ES6) //例 「珈琲を2杯ください」 console.log(drink1 + "を" + 2 + unit + "ください") console.log(`${drink1}を2${unit}ください`) //"15"を15に変換(VBAのVALUE) const strNum = "15" console.log(typeof parseInt(strNum))//parseIntで文字列が数字になる //数字として認識できるかどうかはシステムに依存。全角の数字でもいけるかどうか保証できない。 // Undefined(未定義) // 初期化されていない変数 // Boolean(真偽値) // true or false だけを持てる let flg = true console.log(flg) //否定演算子 ! console.log(!flg) //比較演算子 const con1 = 100 const con2 = 50 //等値演算子 console.log(con1 == con2*2)//左辺と右辺が等しい値か console.log(con1 != con2*2)//左辺と右辺は等しい値ではないか //同値演算子 const con3 = "50" console.log(con2 == con3) //左辺と右辺が等しい値か console.log(con2 === con3)//左辺と右辺が同じ値か:型まで一致しているか //配列 const drinks = ["珈琲","紅茶","ジュース","緑茶"] console.log(drinks[0]) console.log(drinks[2]) drinks[2] = "apple" //const で宣言したものでも更新できる console.log(drinks[2]) !DOCTYPE html html lang="ja" head meta charset="UTF-8" meta http-equiv="X-UA-Compatible" content="IE=edge" meta name="viewport" content="width=device-width, initial-scale=1.0" title Event /title /head body h1 id="target" アクセス前 /h1 button id="clk" click /button h2 id="target2" ABC /h2 p 下のボタンをクリックすると上の文字が変わります /p button id="clk2" change! /button script //読み込み完了時に動作 window.addEventListener("DOMContentLoaded",function(){ const newH1 = "アクセス後" const idTarget = document.querySelector("#target") //console.log(idTarget) idTarget.innerHTML = newH1 //ボタンを捕まえる const clickButton = document.querySelector("#clk") //console.log(clickButton) let flag = true clickButton.addEventListener("click",function(){ if (flag){ idTarget.innerHTML = "Clickされたよ" } else{ idTarget.innerHTML = newH1 } flag = !flag }) //ボタン2を捕まえる const clickButton2 = document.querySelector("#clk2") const idTarget2 = document.querySelector("#target2") let flag2 = true clickButton2.addEventListener("click",function(){ if (flag2){ idTarget2.innerHTML = "CDE" } else{ idTarget2.innerHTML = "ABC" } flag2 = !flag2 }) }) /script /body /html ボタン2を捕まえる以下のみ色々試した。 //ボタン2を捕まえる const clickButton2 = document.querySelector("#clk2") const idTarget2 = document.querySelector("#target2") let flag2 = 0 clickButton2.addEventListener("click",function(){ if(flag2 == 0){ idTarget2.innerHTML = "DEF" } else if(flag2 == 1){ idTarget2.innerHTML = "GHI" } else { idTarget2.innerHTML = "ABC" } flag2 += 1 if(flag2 2){ flag2 = 0 } if (idTarget2.innerHTML == "DEF"){ idTarget2.innerHTML = "文字列によって反応を変えることもできる" } }) 後、乱数発生の関数を加えれば簡易じゃんけんゲームくらいはできそう。 配列を使って順番にテキストを回す let i = 0; let dispText = ["DEF","GHI","ABC"] //この行までは起動時に一回だけ実行される。 clickButton2.addEventListener("click",function(){ //button2 が押される度に下のブロックが実行される。変数の値は残っている。 idTarget2.innerHTML = dispText[i]; i += 1; if (i 2){ i = 0; } }) 乱数と切り捨て関数を使ってランダムに表示 連続しないように確認を追加 const clickButton2 = document.querySelector("#clk2") const idTarget2 = document.querySelector("#target2") let ransuu = 0; let check = 0; let dispText = ["Masth.random と Math.trunc","乱数と整数切り捨て関数","コードスッキリ","配列の使い方の練習にもなった"] clickButton2.addEventListener("click",function(){ if (ransuu == check){ ransuu = Math.trunc(Math.random()*10/3); //乱数は0〜1の少数なので10倍して3で除した結果の少数以下を切り捨てている } else { ransuu = check; } idTarget2.innerHTML = dispText[ransuu]; }) 関数を使ってみました コードがスッキリして読みやすい(はずw) const clickButton2 = document.querySelector("#clk2") const idTarget2 = document.querySelector("#target2") let ransuu = 0; let dispText = ["Masth.random と Math.trunc","乱数と整数切り捨て関数","コードスッキリ","配列の使い方の練習にもなった"] clickButton2.addEventListener("click",function(){ ransuu = getRansuu(ransuu); idTarget2.innerHTML = dispText[ransuu]; }) //今持ってる数字ransuuを受けて異なる数字を返す関数 karisuu は関数内でしか使わないローカル変数 function getRansuu(num) { let karisuu = Math.trunc(Math.random()*10/3); //乱数は0〜1の少数なので10倍して3で除した結果の少数以下を切り捨てている while (num == karisuu) { //メインの数字が持っているものと同じ数字が出ている間は何回も数字を取得する karisuu = Math.trunc(Math.random()*10/3); } return karisuu; }; 繰り返し:ループ for forEach script window.addEventListener("DOMContentLoaded",function(){ //Get UL const ulCourses = document.querySelector("#courses") const subjects =[ "webクリエイター", "web プログラマー", "動画編集", ] for (let index = 0 ; index subjects.length ; index++){ //meke li tag li /l const newLi = document.createElement("li") // li にテキストを入れる li web creater /li newLi.innerText = subjects[index] // add ulCourses.appendChild(newLi) } subjects.forEach(function(subject){ const newLi = document.createElement("li") newLi.innerText = subject ulCourses.appendChild(newLi) }) }) /script html !DOCTYPE html html lang="ja" head meta charset="UTF-8" meta name="viewport" content="width=device-width, initial-scale=1.0" title Memoアプリ /title link href="https //cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous" /head body div class="container" !-- INPUT -- div class="alert alert-secondary mt-3" div class="row" div class="col-3" input type="text" class="form-control" name="" id="name" placeholder="名前" /div div class="col-7" input type="text" class="form-control" name="" id="comment" placeholder="コメント" /div div class="col-2" button class="btn btn-outline-success" id="btn" 追加 /button /div /div /div !-- DATA TABLE -- table class="table table-secondary table-striped table-bordered" id="tbl" tr th 名前 /th th コメント /th th 日付 /th /tr tr td 森下 /td td ........ /td td 2022/06/27 /td /tr tr td 森下 /td td ........ /td td 2022/06/27 /td /tr /table /div script src="memoapp.js" /script /body /html memoapp.js //windwoが読みこまれるまで待機 window.addEventListener("DOMContentLoaded",function(){ const tbl = this.document.querySelector("#tbl") //btnが押されたら const btn = document.querySelector("#btn") btn.addEventListener("click",function(){ //名前を取り込む const name = document.querySelector("#name") //コメントを読みこむ const comment = document.querySelector("#comment") //名前とコメントの両方に入力があった場合 //name.length に文字数が入ってくる //if (name.value.length 0 comment.value.length 0){ も同じ意味 if (name.value.length comment.value.length ){ //入力された日時の取得 月は0オリジンなので注意が必要 const current = new Date() const currentStr= `${current.getFullYear()}年${current.getMonth()+1}月${current.getDate()}日` //console.log(currentStr) //tableの更新 //tr行設定 const trTag = document.createElement("tr") //td 1行あたり3カラム(3列)なので、tdを3回繰り返す。 const tdNameTag = document.createElement("td") //一つ目のtd tdNameTag.innerText = name.value //tdの中身を設定 name.value には上で入力された名前が入っている trTag.appendChild(tdNameTag) //tdタグを加える1回目 const tdCommentTag = document.createElement("td") tdCommentTag.innerText = comment.value trTag.appendChild(tdCommentTag) //tdタグを加える2回目 const tdDateTag = document.createElement("td") tdDateTag.innerText = currentStr trTag.appendChild(tdDateTag) //tdタグを加える一3回目 //tableにtr行を挿入 tbl.appendChild(trTag) //三つのtdの入ったtrを一行追加 //入力フィールドをクリアして終わり name.value ="" comment.value ="" } }) }) 2022/7/05 !doctype html html lang="ja" head meta charset="utf-8" meta name="viewport" content="width=device-width, initial-scale=1, shrink-to-fit=no" link href="https //cdn.jsdelivr.net/npm/bootstrap@5.0.2/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-EVSTQN3/azprG1Anm3QDgpJLIm9Nao0Yz1ztcQTwFspd3yD65VohhpuuCOmLASjC" crossorigin="anonymous" title Javascript game /title /head body div class="container" div class="alert alert-info" h1 class="h4" 足りない文字はどれ? /h1 button class="btn btn-info" id="makeQuestion" 出題 /button span id= timediff class="px-3" /span /div div class="row" id="quizDiv" /div //数字を並べる場所 div class="form-row" div class="col-2 offset-9" //col-2 offset-9 はbootstrap で使うためのセレクタ 以下同様 答え input type="text" name="" id="answerBox" class="form-control" //回答記入用フィールドの設定 /div div class="col-1" button class="btn btn-danger" id="answerbtn" 回答 /button //回答ボタンを配置 /div /div /div script window.addEventListener("DOMContentLoaded",function(){ // console.log("load"); // 問題を書き込む場所 const quizDiv = document.querySelector("#quizDiv"); //問題文字列を並べる場所を使う //quizDiv に quizDiv で設定した場所(div id ="quizDiv" で指定されたところ)を入れる //console.log(quizDiv); // 解答入力欄 const answerBox = document.querySelector("#answerBox"); //入力欄を今後 answerBox として使う //console.log(answerBox); let condition = false; //出題が押されているかどうかの確認に使う let answer = ""; //答えを保管するための変数 const makeQuestion = document.querySelector("#makeQuestion"); //出題ボタンを使うという宣言 //出題ボタンをクリックされたときの動作 makeQuestion.addEventListener("click",function(){ condition = true; //出題済にする const questions = ["A","B","C","D","E"]; //問題の配列を設定 // console.log("btn clicked"); //quesiton から1つ取り出す answer = questions.splice(Math.floor(Math.random()*questions.length),1); //randomを使って一文字を抜き取る Mathfloor は切り捨て、Math.randomは乱数発生 //Math.random()にquestions.lengthを掛けることで最大いくつまでの乱数を発生させるかを操作する //Math.random()は0〜1までの少数なので4を掛ければ0〜3までの少数になる。Mathfloorで切り捨てて整数にしている。 //Math.random()にquestions.lengthを掛けているのはquestionsの数が変わってもプログラムを書き直す必要がないようにするため。(他のプログラムにコピペして再利用するときにも便利) // console.log(questions.splice(Math.floor(Math.random()*questions.length),1)); //console.log(Math.floor(Math.random()*questions.length)); //console.log(answer); //console.log(questions); //前回の結果をクリア while(quizDiv.firstChild){ //quizDiv.firstChild がある間は回り続ける quizDiv.removeChild(quizDiv.firstChild); //quizDivにある子要素(この場合div)を上から一つ取り除く } //文字列を並べかえる、 const questions2 = []; //並べ替えのための配列を準備 while(questions.length){ //questions の配列分ループする questions2.push(questions.splice(Math.floor(Math.random()*questions.length),1)[0]); //splice で切り取るための開始位置をランダムで決めている。 //random の乗数をquestions.lengthとしているのはquestionsの配列がループを回る度に変わるから。 //quetions.splice(開始位置,抜き取る数) //questions2.push(配列に付け加える対象) //一番右に[0]とあるのは、splice で抜き取ったものが配列だから。ここでは1個しかないのでゼロ番目と決まっている。 } questions.push(...questions2); // 配列の中身を他の配列にコピーするチート技。新しいJavascriptでしかできない。 //これを使わない場合はループを使って中身を一つ一つコピーするしかない。 //文字列を並べる divタグを追加 questions.forEach (function(q){ //questions の数だけ以下のブロックを実行。qにはquestions配列から取り出した文字一つが入っている。 //console.log(q); const newDiv = document.createElement("div"); //div タグを生成 if (Math.floor(Math.random()*2)===0){ //ランダムで0か1かを発生し、0なら以下を実行 q = q.toLowerCase(); // qを小文字に変換(else を使わないのは元々大文字が入っているから } newDiv.innerText = q; //q をdiv の innerText に入れる(htmlで表示される) newDiv.classList.add("col-1","border","text-center","me-1"); //div に付加するclassを一括設定 //col-1 は CSS(この場合はbootstrapやけど)で横に並べる設定。 //border は枠線をつける、text-center は中央揃え、me-1 は右にマージン1 quizDiv.append(newDiv); // newDiv を quizDiv に追加 //ループ一回転で一つの文字 div /div を追加する }) }); //解答ボタンをクリックされたときの動作 const answerbtn = document.querySelector("#answerbtn"); answerbtn.addEventListener("click",function(){// console.log("ansbtn clicked"); // if (condition == false){ // console.log("出題されていない"); // return false; // } const inputAnswer = answerBox.value.toUpperCase(); //inputAnswer に入力された文字を大文字にして代入 if(condition inputAnswer.length===1){ //condition(出題ボタンが押されていて)inputAnswerが一文字(空白だったり2文字以上だったりしないときに以下のブロックを実行 if (answer[0] === inputAnswer){ //出題時にとっておいた answer と inputAnswer と突合 alert("正解です"); }else { alert("不正解です"); answerBox.value =""; //不正解の場合は入力欄をクリアして次の入力を待つ。 } } }); }); /script /body /html
https://w.atwiki.jp/planetkirby/pages/137.html
項目 説明 Insurrection on Constellations 制作者:ここの管理人 サイト:ココ ジャンル:STG 制作ツール:Wolf RPGエディター プレイ時間目安:1周40分~50分くらい 難易度:★★★★★★★ 公開日:2011/7/29 ストーリー: お城のワドルディ達の給料を支払うように、デデデに直談判したワドルドゥ隊長。しかし、その要望はあっけなく却下された。このままではワドルディ達はタダ働き!ワドルディ達のために隊長は反旗を翻した。宇宙に巨大な基地を建設し、ポップスターごとデデデを叩きのめそうというのだ。そんな中カービィは今日とてお昼寝中。しかし、辺りが隊長の総攻撃でやたら騒がしい。のんびり昼寝がしたいカービィは隊長を説得するために、旅立つのであった…。 概要: どういう風の吹きまわしか、シューティング作ってみました。元々はミニゲームだったんですけどw作者はSTG下手なのでそこまで難しくはない(と言いたいところだがどうなのだか)。スクロールと同期していないから余計に無理w ダウンロード: こちらからどうぞ。(現在Ver1.10)パスワードは「kirby」です。(10.8MB)ジョイパッド推奨です(キーボードでもできるけど)。 いいところ ●シューティングあんまりやったことのない人にとっては、物凄く難しいようです。●キーボードでやるともっと難しいそうです。●周回プレイ可能(だけどそこまで行けるかの問題)●スクロールと同期してないから余計にむずい(ダメじゃないか) スクリーンショット - 攻略ページ ★IoCステージ紹介★攻略のヒント 動画 ★YouTube - Insurrection on Constellations 使用素材サイト Readmeファイルを参照してください。 公式記録 モードNOMALで1465500点(L5-S8-P4)。 更新履歴 2020/7/31 エンディングの挙動を修正。 2011/7/25 β版ごく少数で公開。 2011/7/27 Ver0.99公開 2011/7/29 Ver1.00公開 2011/7/31 Ver1.01公開。BGM変更、その他いろいろ。+重大ミスを修正。 ※Windows Vistaで制作。フォントが無い場合、MS ゴシックに自動的に切り替わります。
https://w.atwiki.jp/mhpgild/pages/66.html
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Weapon M2HB Turret MG M2HB Turret MG Damage 7—7 Fire Aim Time 0—0 Range Max 35 Min 0 L 35 Aim Multiplier L 1 AOE Distance L 0 M 22.5 M 1 M 0 S 11 S 0.1 S 0 Accuracy L 0.1 Ready Aim Time 0.3—0.3 AOE Accuracy L 1 M 0.25 Post Firing Aim Time 0 M 1 S 0.25 Post Firing Cooldown 0 S 1 Reload 6—5 AOE Damage L 1 0.1 Reload Multiplier L 1 Penetration L 1 M 1 0.1 M 1 M 1 S 1 0.1 S 1 S 1 AOE penetration L 1 Cooldown 4—2 Deflection Multiplier 1 M 1 Cooldown Multiplier L 1 Suppression L 0.003 S 1 M 1 M 0.005 AOE Suppression L 0 0 S 0.4 S 0.007 M 0 0 Wind Up 0 Nearby Supp. Multiplier 0.5 S 0 0 Wind Down 0 Nearby Supp. Radius 15 Setup Time 0 Vs. Supp. Targets A 0.75 Fire Cone Angle 5 Burst Duration 3—2 P 1 Tracking Vertical 45—-15 Rate of Fire 6—6 D 1 Tracking Horizontal -180—180 Reload Frequency 10—8 S 1 Speed Vertical 60 Moving Accuracy 0.5 Speed Horizontal 25 Moving Burst 1 Scatter Angle 10 Moving Cooldown 1 Scatter Max 15 AA Weapon true Acc. Incremental 1.05 Scatter Offset 0.8 Attack Ground false Search Radius L 10 Scatter Ratio 0.8 Projectile M 8 FoW Angle Mult. 1 S 6 FoW Distance Mult. 1 Cover Type Accuracy Damage Suppression Penetration Default 1 1 1 1 Garrison 0.45 0.5 0 1 Halftrack 0.25 0.5 1 1 Heavy 0.75 0.5 0.1 1 Light 1 1 0.5 1 Negative 1.25 1.25 1.5 1 Open 1.25 1.25 1 1 Smoke 0.25 1 0.05 1 Trench 0.2 0.25 0 1 Water 1.5 1.5 1 0.5 Bunker 0.15 0.75 0 1 Emplacement 0.5 1 0.75 1 Target Name Acc Mov Dmg Pen R-Pen Sup Pri Infantry 1 1 1.5 1 1 1 90 Infantry Airborne 1 0.75 0.75 1 1 1 80 Airborne Inflight 1.5 1 1.5 1 1 1 60 Infantry Heroic 0.85 1 0.75 1 1 0.5 80 Infantry Elite 0.75 1 0.75 1 1 1.15 80 Infantry Sniper 1 1 1 1 1 1 80 Infantry Soldier 0.75 1 1 1 1 1 90 Bren Carrier 1 0.75 1 0.6 1 1 20 Motorcycle 1 0.85 1 1 1 1 90 Jeep 1 0.75 1 90 1 1 60 M3 Halftrack 1 1 0.75 0.1 1 1 10 Greyhound 1 1 0.75 0.03 1.65 1 5 Stuart 1 1 0.001 0.01 1 1 0 Sdkfz 234 Puma 1 1 0.75 0.04 1.92 1 0 Sdkfz 251 Halftrack 1 1 0.75 0.1 1 1 20 Sdkfz 22x 1 0.75 0.75 0.35 1 1 40 M10 TD 1 1 0.001 0.01 1.62 1 0 Sherman 1 1 0.001 0.01 1.57 1 0 Flak Panzer 1 1 0.001 0.01 1.8 1 0 Panther 1 1 0.001 0.01 1 1 0 Panther w/Skirts 1 1 0.001 0.01 1 1 0 Panzer IV 1 1 0.001 0.01 1 1 0 Panzer IV w/Skirts 1 1 0.001 0.01 1 1 0 StuG 1 1 0.001 0.01 1 1 0 StuG w/Skirts 1 1 0.001 0.01 1 1 0 Tiger 1 1 0.001 0.01 1.14 1 0.01 Churchill 1 1 0.001 0.01 1 1 0 Cromwell 1 1 0.001 0.01 1 1 0 Priest 1 1 0.001 0.01 1 1 0 Pershing 1 1 0 0.01 1 1 0 Marder III 1 1 0.5 0.05 5 1 20 Hetzer 1 1 0.001 0.01 1 1 25 Hummel 1 1 0.5 0.02 5 1 10 Jagdpanther 1 1 0.001 0.01 1 1 0 Team Weapon 1 1 1 1 1 1 25 Howitzer 1 1 1 0 1 1 25 Towed Gun 1 1 0.1 1 1 1 25 Flak 88 1 1 0.01 0 1 1 25 P47 Thunderbolt 1 1 1 0 1 1 100 Building Construction 1 1 3 1 1 1 25 Building 1 1 1 0 1 1 0 Checkpoint 1 1 0.45 0.25 1 1 0 Bunker 1 1 1 0 1 1 40 CW Emplacement 1 1 0.45 0.5 1 1 25 CW Emplaced HQ 1 1 0.1 0.1 1 1 20 CW Mobile HQ 1 0.5 0.25 1 1 1 20 Defenses 1 1 1 0 1 1 25 Defenses Construction 5 1 5 1 1 1 25 Trench 0.25 1 1 0 1 1 25 Mine 1 1 1 0.5 1 1 80 Mine Airdrop 1 1 1.5 2 1 1 40 Detector Radio 1 1 1 1 1 1 10 Bridge 1 1 0 0 1 1 25
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最近書き直したもの。 using System; using System.Collections.Generic; using System.IO; using System.Linq; using System.Text; using System.Windows.Forms; namespace ReplayFolderSelecter { class CurrentReplayFolder { private string[] replays; private string nickname; public string[] Replays { get { return replays; } } public string Nickname { get { return nickname; } set { try { Util.WriteNickname(Util.REPLAY_FOLDER, value); nickname = value; } catch (IOException) { MessageBox.Show("ニックネームの設定に失敗しました", "ERROR"); } } } public void Update() { string[] dirs = Directory.GetDirectories(Util.REPLAY_FOLDER, "*"); List string a = new List string (); foreach (string d in dirs) { if (File.Exists(d + "\\_Header.ini")) { a.Add(d.Substring(d.LastIndexOf( \\ ) + 1)); } } replays = a.ToArray(); nickname = Util.ReadNickname(Util.REPLAY_FOLDER); } public void RenameReplay(string oldname, string newname) { string dest = Util.REPLAY_FOLDER + "\\" + newname; try { if (Directory.Exists(dest)) { MessageBox.Show("リプレイ名が重複してしまいます!", "ERROR"); } else { Directory.Move(Util.REPLAY_FOLDER + "\\" + oldname, dest); } } catch (IOException) { MessageBox.Show("リプレイのリネームに失敗しました", "ERROR"); } } public void RemoveReplay(string repname) { DialogResult result = MessageBox.Show( "本当に " + repname + " を削除しますか?", "削除の確認", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.Yes) { string path = Util.REPLAY_FOLDER + "\\" + repname; try { Directory.Delete(path, true); } catch (IOException) { MessageBox.Show(path + "の削除に失敗しました", "ERROR"); } } } } } Update() RenameReplay(string oldname, string newname) RemoveReplay(string repname) string[] Replays string Nickname
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Oh...Sir! The Insult Simulator 項目数:17 総ポイント:1000 難易度:★★☆☆☆ ☆日本未配信 Mic Drop Win your first argument. 50 I Know Insults! Play the basic tutorial. 50 Learn The Meaning of Life Complete the Insulting Tournament. 100 It s Getting Crowded Unlock two additional characters. 50 M-M-M-M-ONSTER INSULT Take 50 honour points off your opponent in a single insult. 50 The B Word Compose a phrase with "Your country is not a part of Europe". 50 Don t Tell a Soul Unlock a secret character. 50 Classic Compose a phrase with "Your mother is your father". 50 What Are You Doing in England? Compose a phrase with "Your mother was a hamster". 50 Dirty Hungarian Phrasebook Compose a phrase with "Your hovercraft is full of eels". 50 It Gets Boring After An Hour Play more than 100 duels. 100 Sparking Controversy Compose a phrase with "Your son died because of your sins!". 50 How Do You Do, Fellow Kids? Compose a phrase with "You still use Windows Vista". 50 No, You Are Compose a phrase with "You are silly". 50 It s Elementary Compose a phrase with "A duck hunter probably murdered this poor man". 50 Say No More Compose a phrase with "Your wife is interested in photography". 50 The Number of The Beast Mention Satan 6 times. 100 必須ではないが、2コンの用意を強くオススメ。 Don t Tell a Soul 異なる5人のキャラクターでトーナメントをクリアすることで「Father」がアンロックされ、実績解除。 直接実績になっているわけではないが、Fatherでトーナメントをクリアすることで トーナメントの最終ステージである「The Afterlife」がシングル対戦でも使えるようになる。 特定の文章を完成させろ系実績 CPU相手だけではなく、2コンを相手にしたローカル対戦でも解除可能。 2コン側をサインインさせずにプレイしていれば、1P/2Pどちら側でフレーズを完成させても問題なし。 一部フレーズは特定のステージでないと出現しない。 対戦キャラクターによるフレーズの偏りもあるかもしれない? "Your mother / was / a hamster" - ステージ「Pet Shop」限定? "Your son / died because of / your sins" - ステージ「The Afterlife」限定? "A duck hunter / probably murdered / this poor man" - ステージ「By The Lake」限定 It Gets Boring After An Hour 「先攻は即Bボタン(文章は空でよい) → 後攻はタイムオーバーペナルティで敗北するまで何もせず放置」 2コン使用のローカル対戦であれば、これを繰り返すと早い。
https://w.atwiki.jp/mrfrtech/pages/103.html
Market Scenario Security Analytics Market is the portion arrangements with programming, algorithms, and cycles that dissect security dangers to IT frameworks. Security analytics surveys the security danger to a PC framework so the framework can be shielded from possible dangers. The security examination market has great possibilities for development in the gauge time frame. Also, the headway in malware and digital danger nature positively impacts the security analytics market. Security examination centers around the various parts of information analytics connected with online protection dangers. The information investigated is utilized to expand the safety efforts connected with an IT framework. One illustration of the use of safety examination is the most common way of observing organization traffic. Network analytics are utilized to survey security dangers and increment security. Security analytics is the science behind identifying dangers and their earnestness instead of safeguarding the framework. Just when the dangers are all around surveyed, would security be able to be raised to stay away from the dangers. Knowing dangers through security analytics gives a benefit to a designated goal, which is more powerful. Security analytics is involved today in various organizations. As each organization relies upon IT frameworks for sure, security analytics see the appeal. The security analytics market faces appeal today; every IT framework is in danger of digital dangers. Security examination offers the benefit of a comprehensive perspective on dangers as it thinks about both continuous and verifiable information. Thus, a network protection master gets a top-to-bottom perspective on the danger appraisal. Security analytics reinforce an association s security firewalls by giving proof supported bits of knowledge. Online protection specialists lean toward security examination for network safety on the grounds that the wiggle room lessens dramatically. The security examination market, in this manner, has a time of development ahead. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/4211 Competitive Outlook Leading players in the global security analytics market include Alien Vault Inc., Blue Coat Systems Inc., Alert Logic Inc. (Click Security), LogRhythm Inc., Arbor Networks Inc., FireEye Inc., EMC RSA, HP Enterprise, IBM Corporation, and Cisco Systems Inc. Major tech giants such as Cisco, IBM, and HP are making significant investments in the security analytics sector due to the growing use of mobile devices for communication and data sharing. The growing demand for cloud computing and the Internet of Things is also likely to be a major driver for investment in the security analytics sector over the forecast period. Segmentation The Security Analytics market separates into various sections in light of various measures. The market portions are partitioned as per application and organization. The market for Security Analytics Segments additionally incorporates administrations and association size. One more portion of the market is based upon verticals. By Application There are various utilizations of safety analytics, for instance, Web Security Analytics, Network Security Analytics, and EndPoint Security Analytics. By Services There is a wide range of administrations that security examination offers to the areas. For instance, proficient administrations and counselling are a piece of administration. By Organization Size Today, the security analytics market takes care of both SMEs and huge scope undertakings. Regional Analysis The worldwide Security Analytics market scatters over various areas of the world. The major local security analytics markets are North America, Asia Pacific, and Europe right off the bat. Also, the minor territorial business sectors consolidate into the Rest of the World. Also, these provincial business sectors are made of individual nations of the locale. As per the Security Analytics Market analytics, the greatest provincial market for Security Analytics is the North American area. Additionally, the USA will hold the biggest portion of Security Analytics Market Sales. Then again, Asia Pacific will enlist the most elevated CAGR for the figure time frame. Industry News There are numerous new turns of events and security examination market drifts that help the security analytics market development. The new advancement of the market is as per the following. In November 2019, IBM Corporation sent off Cloud Pak, a security examination and danger insight stage. In November 2018, IBM Corporation delivered Qradar Advisor. The Qradar Advisor relies upon the Corporation s own Watson AI. Watson AI is prepared to complete danger examination and deliver fitting security reactions in reprisal. IBM Corporation discharged Security Connect in October 2018, which associates network safety applications to a cloud-based stage. Aside from this, the central participants of the market embrace various acquisitions and consolidations to help positive security examination of market patterns. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/security-analytics-market-4211 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. View Similar Report** Internet of Things (IoT) Market By Software (Data Management, Network Management), By Hardware(Sensors, camera), By Services (Manage Services, Professional Services), By Organization Type (Small and Medium Scale Business, Large Scale Business) https //ictmrfr.blogspot.com/2022/03/blockchain-as-service-market-share.html https //ictmrfr.blogspot.com/2022/03/digital-payment-in-healthcare-market.html Rugged Handheld Electronic Devices Market https //www.marketresearchfuture.com/reports/rugged-handheld-devices-market-8047 Industry News The global Security Analytics market Share Report Market Trends has been affected due to the lockdown across the regions. This pandemic situation has hampered the Security Analytics market Share Report Market Growth as well as its productivity, supply chain, and others. Moreover, the global market has lost its investors due to the increasing loss for the products, supply, transportation, workforce, and others. However, in the meantime, the key market players have implied various strategic techniques to boost global market growth. Thus, to meet the global market demands, the global market increased its speed in producing more valuable products for its intended customers. Recently, the global market has stabilized its position in the global market and is expected to register a higher Security Analytics market Share Report Market Size for the forecast period. About Market Research Future At Market Research Future (MRFR), we enable our customers to unravel the complexity of various industries through our Cooked Research Report (CRR), Half-Cooked Research Reports (HCRR), Raw Research Reports (3R), Continuous-Feed Research (CFR), and Market Research Consulting Services. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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間違いや疑問点がありましたら2chの該当スレッドへ。 編集 行 項目 原文 半日本語化 全日本語化 2863 mp_koth_2P_1_description Effigies of their creator maintain a solemn vigil over this war-torn plain 彼等の創造主の彫像はこの戦争で流れた涙が落ちた平野を厳粛に見守り続けている。 2864 mp_koth_2P_2_name Shrine of Memory Shrine of Memory 思い出の神殿 2865 mp_koth_2P_2_description This shrine is one of many made to commemorate the souls lost during the First War この神殿が作られた理由のひとつに、最初の戦争で失われた魂を追悼するというものがある。 この神殿が作られた理由のひとつに、最初の戦争で失われた魂を追悼するというものがある。 2866 mp_koth_2P_3_name The Bitter Front The Bitter Front 苦い前線 2867 mp_koth_2P_3_description Darwinians once fought for their very survival on this snow covered waste, while now the Multiwinians use it to try and exterminate each other Darwinianが一度生き残りを掛けて戦ったこの荒野、今回はMultiwinianがお互いを絶滅させるために使っている。 Darwinianが一度生き残りを掛けて戦ったこの荒野、今回はMultiwinianがお互いを絶滅させるために使っている。 2868 mp_koth_2P_3b_name The Bitter Front The Bitter Front 苦い前線 2869 mp_koth_2P_3b_description Darwinians once fought for their very survival on this snow covered waste, while now the Multiwinians use it to try and exterminate each other Darwinianが一度生き残りを掛けて戦ったこの荒野、今回はMultiwinianがお互いを絶滅させるために使っている。 ダーウィニアンが一度生き残りを掛けて戦ったこの荒野、今回はマルチウィニアンがお互いを絶滅させるために使っている。 2870 mp_koth_2P_4_name Pillar of Light Pillar of Light 光の柱 2871 mp_koth_2P_4_description The cycle of souls continues endlessly here as one Tribe finds themselves trapped by an assaulting force, who themselves are assaulted after their victory 魂の循環はここで永遠と続いている。 as one Tribe finds themselves trapped by an assaulting force, who themselves are assaulted after their victory 魂の循環はここで永遠と続いている。 as one Tribe finds themselves trapped by an assaulting force, who themselves are assaulted after their victory 2872 mp_koth_3P_1_name Pursuit of Victory Pursuit of Victory 勝利の追跡 2873 mp_koth_3P_1_description This newly discovered island chain serves as a reminder to how large Darwinia truly is この新しく発見された群島はDawriniaの物がどれほど大きかったか思い出させる。 この新しく発見された群島はダーウィニアの物がどれほど大きかったか思い出させる。 2874 mp_koth_3P_2_name Field of Unending Dawn Field of Unending Dawn 沈みつつある地帯 2875 mp_koth_3P_2_description The massive number of souls constantly rising from this field cause it to have an ethereal glow 奇妙な光の原因は、地面からしきりに昇り続けている多くの魂である。 奇妙な光の原因は、地面からしきりに昇り続けている多くの魂である。 2876 mp_koth_3P_3_name The Deceitful Vale The Deceitful Vale 偽りの谷 2877 mp_koth_3P_3_description Site of the largest betrayal in Multiwinian history, the Yellow tribe claimed that the twisted nature of the landscape caused them turn on their former Green allies 2878 mp_koth_3P_4_name The Walled Garden The Walled Garden 囲まれた庭園 2879 mp_koth_3P_4_description This site was once used in the Celebration of Rebirth, during which thousands of soul kites would be released towards the soul repository as an offering to Sepulveda. Almost all memory of the Celebration has since faded away, although the constant battles continue. 2880 mp_koth_4P_1_name The Holy Tree The Holy Tree 聖なる樹 2881 mp_koth_4P_1_description When the original Great Tree was destroyed at the start of the Unending War, the Shamen recreated it here in remembrance of a more peaceful age 2882 mp_koth_4P_3_name A Monument to the Heavens A Monument to the Heavens 空を見上げる記念碑 2883 mp_koth_4P_3_description A number of temples like this were created all over Darwinia in worship of Sepulveda, for delivering them from the Virus 2884 mp_koth_4P_4_name Barbs of Madness Barbs of Madness 狂気の言葉 2885 mp_koth_4P_4_description The very landscape here has been infected and twisted by the Virus, a phenomenon which is slowly spreading throughout Darwinia 2886 2887 mp_skirmish_3P_1_name Leap of Faith Leap of Faith 盲信 2888 mp_skirmish_3P_1_description The tall spires here make it the ideal place to build a secure stronghold. Unfortunately, everyone seems to have realised this at the same time. 2889 mp_domination_2P_1_name Barriers to Progress Barriers to Progress 進歩の障壁となるもの 2890 mp_domination_2P_1_description The mountains in this area have large concentrations of the polygons used by the Multiwinians in the construction of their weapons of war. 2891 mp_skirmish_2P_3_name Stairway to Heaven Stairway to Heaven 天国への階段 2892 mp_skirmish_2P_3_description INSERT DESCRIPTION HERE INSERT DESCRIPTION HERE ここに解説を挿入してください 2893 mp_skirmish_2P_4_name Hamburger Hill Hamburger Hill ハンバーガーの丘 2894 mp_skirmish_2P_4_description This was one of the first locations discovered after the end of the Great War, and was a place of great beauty. It has since been stripped almost bare by the Multiwinians and their war ここは戦争後発見された土地の一つで、非常に綺麗な場所でした。今ではMultiwinianたちの戦争によって荒野になっている。 ここは戦争後発見された土地の一つで、非常に綺麗な場所でした。今ではマルチウィニアンたちの戦争によって荒野になっている。 2895 mp_domination_4P_1_name The Holy Tree The Holy Tree 聖なる樹 2896 mp_domination_4P_1_description When the original Great Tree was destroyed at the start of the Unending War, the Shamen recreated it here in remembrance of a more peaceful age 戦争が始まった時偉大な木が破壊された。シャーマン達が平和な時代の思い出として再生させた。 戦争が始まった時偉大な木が破壊された。シャーマン達が平和な時代の思い出として再生させた。 2897 mp_domination_2P_2_name The Eternal Guardians The Eternal Guardians 永遠の守護者 2898 mp_domination_2P_2_description Effigies of their creator maintain a solemn vigil over this war-torn plain 2899 mp_domination_3P_1_name Field of Unending Dawn Field of Unending Dawn 終わりのない夜明けの野原 2900 mp_domination_3P_1_description The massive number of souls constantly rising from this field cause it to have an ethereal glow 2901 mp_domination_4P_2_name A Monument to the Heavens A Monument to the Heavens 空を見上げる記念碑 2902 mp_domination_4P_2_description A number of temples like this were created all over Darwinia in worship of Sepulveda, for delivering them from the Virus 2903 2904 mp_tankbattle_2P_name 2P TankBattle Arena 2905 mp_tankbattle_2P_description Tank Duel! FIGHT! 2906 mp_tankbattle_3P_name 3P TankBattle Arena 2907 mp_tankbattle_3P_description 3-way Tank Madness! 2908 mp_tankbattle_4P_name 4P TankBattle Arena 2909 mp_tankbattle_4P_description Total Tank Carnage! 2910 2911 mp_cts_2p_1_name Mountain of Lost Souls 2912 mp_cts_2p_1_description The mountain here was once the scene of a terrible slaughter, as a swarm of Soul Destroyers annihilated an entire army of Multiwinians. The island was a blanket of white, until the Virus assimilated the Ghosts into its ranks 2913 mp_cts_2p_2_name The Bloody Shrine 2914 mp_cts_2p_2_description This area was once a holy place for Multiwinians, who would flock from all over to worship here. When the Unending War started, worship turned to bloodshed as each faction fought for control 2915 mp_cts_2p_3_name Price of War 2916 mp_cts_2p_3_description This entire meadow was once filled with trees, until they were destroyed by the war, a scene repeated numerous times all over Multiwinia 2917 mp_cts_2p_4_name The Unending Peaks 2918 mp_cts_2p_4_description There is a legend which says that no Multiwinian has ever climbed to the top of either peak, as no matter how far they climb, the top always seems to be an eternity away 2919 mp_cts_3p_1_name Melting Pot 2920 mp_cts_3p_1_description As the Multiwinians grow and evolve, so does their world, and this was one of the first places to exhibit any kind of weather pattern. It is however, slightly unstable 2921 mp_cts_3P_2_name The Tortured Expanse 2922 mp_cts_3P_2_description When the Virus infected the very trees of Multiwinia, they became twisted and dangerous things, filled with the same thirst for souls that consumes the Soul Destroyers 2923 mp_cts_4P_1_name Field of Unlife 2924 mp_cts_4P_1_description When the second Holy Tree was destroyed here, the entire area seemed to change, and became cold and hostile to life 2925 mp_cts_4P_2_name Scorched Earth 2926 mp_cts_4P_2_description One of the most heavily infected areas in Darwinia, this Virus has made everything about this dark place hostile to Multiwinian life 2927 mp_cts_4p_3_name Maze of Despair 2928 mp_cts_4p_3_description It is said that the first Multiwinians to enter this place were never seen again, until their souls were seen floating back to the Soul Repository. Now the way out is marked by the souls of Multiwinians fallen in the war 2929 2930 mp_rocketriot_2P_2_name Echoes of the Future 2931 mp_rocketriot_2P_2_description The fate of the brave few original Darwinians of the first Rocket Launch still remains unknown, but since the start of the Unending War, every tribe has been fighting to the last to try and launch their own rockets 2932 mp_rocketriot_2p_3_name Stairway to Heaven 2933 mp_rocketriot_2p_3_description As one of the highest points in Darwinia, this site made the natural choice for a launching platform 2934 mp_rocketriot_2P_4_name Bridge of Light 2935 mp_rocketriot_2P_4_description This site marks the birthplace of the Blue tribe of Multiwinians, as a brief glitch caused the Pattern of the Green Multiwinians to mutate. From those few arose the entire Blue tribe 2936 mp_rocketriot_3p_1_name The Second Beginning 2937 mp_rocketriot_3p_1_description Due to its similarity to the original launch site, Multiwinians once flocked here in their thousands to try and launch more rockets. The islands have now descended into chaos as each Tribe tries to sabotage the others 2938 mp_rocketriot_3P_2_name Wake of Eternity 2939 mp_rocketriot_3P_2_description It is believed that this location marked the start of the Unending War between the 4 Tribes. Despite the vast collective memory of the Multiwinians, none of them remember why. 2940 mp_rocketriot_3P_3_name Heart of Chaos 2941 mp_rocketriot_3P_3_description A turning point in the history of the Red tribe occurred here, as they regained their free-will and stopped being influenced by the Virus. The Virus has since stopped using living Multiwinians to do its work 2942 mp_rocketriot_4P_1_name Threads of Fate 2943 mp_rocketriot_4P_1_description Once every few generations, when looking directly up from this location, the Multiwinians are able to see directly through the ring of the Soul Repository and directly out of Darwinia, giving them a perfect view of the lights beyond 2944 2945 mp_assault_2P_1_name Beneath the Baleful Eye 2946 mp_assault_2P_1_description The Unending War took a horrifying turn here, as the first Weapon of Mass Destruction was created by the Multiwinians 2947 mp_assault_2P_2_name The Woeful Plateau 2948 mp_assault_2P_2_description A near impregnable fortress guards the deadly device hidden here 2949 mp_assault_2P_3_name Dog Green Sector 2950 mp_assault_2P_3_description A spectacular opening beach landing scene, followed by a long and boring mid-section and culminating in a final battle that is somehow less exciting than the first 2951 mp_assault_3P_1_name The Third Kind 2952 mp_assault_3P_1_description One of the ships of the strange Futurewinians crashed here, and now the Multiwinians fight each other over its advanced technology. 2953 mp_assault_3P_2_name The Hard Way 2954 mp_assault_3P_2_description When the Green Tribe first built this stronghold, they thought it inpenetrable. They were wrong, and control of it has since changed hands numerous times 2955 mp_assault_3P_3_name Fort Zulu 2956 mp_assault_3P_3_description When this fortress was first constructed, the Multiwinians that built it hoped its remote location and desolate landscape would help keep the war away from it. They were wrong. 2957 mp_assault_4P_1_name Beyond the Pale 2958 mp_assault_4P_1_description This desert fortress was once used by the Shamans for practicing their arts in a secure area. Since they went into hiding, it has been occupied by the Multiwinians as a staging ground for launching attacks against other tribes. 2959 mp_assault_4P_2_name The Last Stand 2960 mp_assault_4P_2_description During the last big push by the Virus, the then near extinct Red Tribe made their last stand here, and were almost wiped out until the Green Multiwinians came to their aid. Such acts of co-operation are almost unheard of now, however 2961 2962 mp_assault_stress_name Assault Stress Test 2963 mp_assault_stress_description Assault Stress Test Map 2964 2965 mp_blitzkrieg_2P_1_name Confrontation Point 2966 mp_blitzkrieg_2P_1_description The Blue and Yellow tribes waged war here for many generations, until one of the Shamans summoned a terrible viral monstrosity from the depths of Darwinia (and was destroyed in the process). It took the combined forces of the Blue and Yellow Multiwinians to destroy it, and the Shamans have since gone into hiding 2967 mp_blitzkrieg_2P_2_name The Bleak Mountains 2968 mp_blitzkrieg_2P_2_description This location was created entirely by the Darwinians after the Great War, as they were learning more about their world and themselves. The power to manipulate the world in this way has since been lost to the Multiwinians 2969 mp_blitzkrieg_2P_3_name The Eye of the World 2970 mp_blitzkrieg_2P_3_description As the very lowest point of Darwinia, directly below the Soul Repository, this site had great spiritual significance to the Darwinians of old. To the Multiwinians, it is just another battle field. 2971 mp_blitzkrieg_2P_4_name The Apex of Infinity 2972 mp_blitzkrieg_2P_4_description This area was once used as a testing ground for a powerful explosive weapon, however the test went badly, wiping out everyone working on it. The idea has since been abandoned due to its unreliable nature. 2973 mp_blitzkrieg_3P_1_name Upon the Blazing Sea 2974 mp_blitzkrieg_3P_1_description Heated battles quickly began when this location was discovered as Multiwinians fought to secure a foothold 2975 mp_blitzkrieg_3P_2_name The Wheel 2976 mp_blitzkrieg_3P_2_description No one is really sure why battles rage here; the place has no tactical significance or resources to speak of. The few detractors of the Unending War say this place is proof that Multiwinians are fighting simply for the sake of fighting. No one else seems to care 2977 mp_blitzkrieg_4P_2_name Gridlock 2978 mp_blitzkrieg_4P_2_description This place was once the home of a huge fortress built by the Red Darwinians while they were still under the thrall of the Virus. It has since deteriorated into seperate parts which the Multiwinians now fight over 2979 2980 mp_benchmark_1_name Stress Test 2981 mp_benchmark_1_description A benchmark map designed to spawn Multiwinians indefinately until your computer falls over and dies